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SkelSketch

Client: Personal project

My Role: Tool Developer, UI/UX Designer

The Challenge: fast 3D blockout with automatic rigging

I wanted to accelerate the creation of 3D blockouts, and the iteration between them, which is often a significant production bottleneck.
ZBrush’s ZSpheres are powerful, but very slow compared to VR sketching.
Existing modeling tools in VR lack a tool to create hierarchical structures.
Both of them need manual rigging after.

My Solution: SkelSketch

I developed a custom ecosystem using Unreal Engine to create a immersive VR application, tested on Meta Quest 1 and 3, and HTC Vive. coupled with a Blender extension written in Python. The tool streamlines the creative process by allowing creation of hierarchical structures with the speed of VR modeling. And since the hierarchical nature of the models is preserved in the exported data, the Blender extension can create a corresponding rig with one button click, taking care of respecting mirror naming conventions in Blender. The addon panel became also the perfect place to provide other functions often needed in that pipeline stage, like remeshing.

Project Gallery:

Workflow steps for a fast concept piece
Timelapse of the workflow of the previous concept. Everything took less than 30 minutes.
Turnaround of an imported SkelSketch model, posed in Blender thanks to automatic rigging
Turnaround of the final concept, that is still driven by the automatic rig, and can be further posed, animated, and brought back to rest position for the next pipeline stage.
Luca Malisan - Technical Artist & Art Director
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