Project: “The Gladiator Orc” – Course Mascot & Study Model
Client: Blender Italia Association
My Roles: Character Designer, 2D Concept Artist, 3D Sculptor, Course Instructor
1. The Challenge: Making Anatomy Engaging and Achievable
Teaching human anatomy is one of the most difficult challenges in 3D education. Standard anatomical models (ecorché) are often dry, intimidating, and creatively uninspiring for students.
For their official anatomical sculpting course, Blender Italia needed a central project that could overcome these hurdles. The goal was to design a character that was:
- Anatomically Accurate: It had to serve as a reliable foundation for teaching the essential muscle groups and forms of the human body.
- Creatively Engaging: It needed a unique “twist” to make the project memorable and exciting for students to work on.
- Pedagogically Sound: The complexity had to be carefully managed, ensuring that learners could successfully complete the model without being overwhelmed by excessive detail.
2. The Solution: A “Gladiator” Built on Artistic and Educational Principles
My solution was to design and sculpt “The Gladiator Orc,” a creature whose fantasy form provided the perfect vehicle for teaching anatomy. I developed the entire process, from initial sketch to final high-poly sculpt, as a structured educational experience.
- Concept & Ideation:
I began with 2D sketches to establish a character that felt powerful and interesting. The concept of an orc allowed an almost-human anatomy, but the fantasy setting was less intimidating for learners. Making him a gladiator allowed me to avoid excessive clothing, and this “twist” gave the character a compelling narrative while serving the educational goal. - Sculpting for Clarity:
The 3D sculpting process in Blender was executed with a clear pedagogical hierarchy. I focused on building up the form layer by layer:- Primary Forms: Establishing a strong, balanced silhouette and the major masses of the skeleton and torso.
- Secondary Forms: Sculpting the individual muscle groups, ensuring each was clearly defined and anatomically correct.
- Tertiary Detail: Adding details like veins and wrinkles that enhanced the design without obscuring the underlying anatomical lesson.
This layered approach allows students to follow along, understand the “why” behind each decision, and avoid getting lost in surface detail. The entire creation process was recorded to serve as the core video content for the course.
3. The Result: A Flagship Course for a Professional Association
The final output was a highly detailed, 3D high-poly sculpt that served as the successful centerpiece for Blender Italia’s anatomy course. The character’s unique design proved to be highly engaging for students, making a complex subject more approachable and enjoyable.
This project demonstrates my ability to not only perform high-level character sculpting and design but also to deconstruct my process into a structured, effective curriculum for professional training.
Project gallery (Octane render):







This is the course presentation: