FAQ
Will there be a Quest standalone version?
Yes, I am working on a version for Quest standalone. At the moment the app works, but can't export. I am working on a solution to save the SKS file on the Quest, that could be later transferred to PC connecting the headset via USB cable.
Which VR headsets are supported?
I tested the app on Meta Quest 1 and 3, and on HTC Vive Pro 2. The app should work on any VR headset that supports OpenXR.
Can I use the app without a VR headset?
No, the app is designed to be used with a VR headset and controllers. It is not possible to use the app without a VR headset. You can use the Blender extension without a VR headset, but you will not be able to create models in 3D space.
ToDo list
SkelSketch is a work in progress, and there are many features and improvements that I would like to add in the future. Here (in random order) are some of the things I am currently working on:
SkelSketch VR app
- Version for Quest Standalone (at the moment the app works, but can't export)
- Different color for root nodes
- Gradient colors for links, to better show their parent-child direction
- Default link number customizable in the menu (at the moment it's fixed at 12)
- Sounds and haptic feedback on creation and deletion of nodes
- Visual feedback on the hand to better understand when there's an active node and when there is none
- Implement rotations for the nodes
- An Undo system
- A way to reconnect disconnected hierarchies
- An option to move a node in the middle of a chain without moving the children nodes
- Bug Fix: Creating a new root node with mirroring active cause awkard behavior with the next node
- Bug Fix: Sometimes deleting a node cause the disconnection of the previous node
SkelSketch Blender extension
- Speed up the import
- Implement rotation import for the nodes
ChangeLog
1.6 (current):
- VR app: Changing link number now affects the mirrored node too
- VR app: Going back to UE 5.2, UE 5.5 had some bugs and weird behaviour. Still not working on Quest standalone.
- VR app: Fixed a bug with resolution
1.5:
- VR app: Implementation of creation new nodes in the middle of a chain (before the active)
- VR app: Implementation of link number increment/decrement
- VR app: Changed the teleport system to work only when no nodes are active
- Blender extension: Changing from Blender addon to Blender extension
- Blender extension: Remesh system
- Blender extension: Symmetry for the automatic rigging
1.4:
- VR app: Moving to UE 5.5
- VR app: 5 Exporting slots
- VR app: Deploying to Quest 3 standalone (breaks compatibility with Quest 1, does not save)
- Blender addon: new N panel
- Blender addon: Join meshes function
- Blender addon: subdivide/unsubdivide functions
- Blender addon: automatic rigging
1.3:
- VR app: Implementation of sphere/cube morphing
- VR app: Rotations blocked (waiting for a different solution)
- Blender addon: import of sphere/cube morphing
1.2:
- VR app: Mirroring
- VR app: Compatibility and deploying in Quest 1
- VR app: Removed GLTF Export (crashes on Quest)
1.1:
- VR app: multiple hierarchies
- VR app: Export in SKS
- Blender addon: importer in the File > Import menu
1.0:
- VR app: First version: sphere nodes, one hierarchy, no mirroring, export in GLTF (PC only)